Here is Nikki Wong! I took a bit of time to get her done, not because she is that hard to model but I needed to figure out how to do the lower end of her hair. It turned out much easier to use a png texture with alpha information placed on a plane!
So her hair is a plane on which I applied a material with a transparency shader which will take in the alpha information of the hair texture. And voila!
What do you think of Nikki?